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TUTORIAL 3 - Setting up Compilers and Development Environment
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After you get Naplink started on your PS2, and you're able to download some of the demo programs, you're going to need to set up a development environment. The PS2 has two main, separate CPUs: the Emotion Engine (EE; MIPS 5900) and IO Processor (IOP; MIPS 3000). Each CPU requires a separate and different compiler. However, for the purpose of simplicity, the three avenues detailed below will entail setting up both compilers in one fell swoop.
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PS2SDK Setup III
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Over time, many people have had problems setting up the PS2SDK in Win32 (Cygwin and MinGW both fail to build, or fail to compile code properly, as of 08-17-08). As a result, LBGSHI has set up an updated, fixed, pre-built, msys/MinGW PS2SDK, with most of the popular libraries included. It can be found below.
Link -> http://gshi.org/vb/showthread.php?t=3097
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